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Nov 26, 2019 Nov 25, 2019 10:01 PM in response to Sobo-XY In response to Sobo-XY You need a newer iPad. Any iOS device running 12.4.3 doesn't have enough RAM for 13 and above.
Affinity Designer has truly changed the world of graphic design. Five years of intensive refinement since launch have been dedicated to our unwavering vision of a powerful, super-smooth app which improves your workflow and allows your creativity to shine.
No bloat, no gimmicks, just all the tools you need, implemented how you always dreamed. Affinity Designer is a stripped back, pro-end workhorse that will always get your job done.
Affinity Designer was created to thrive on the electric pace of the latest computing hardware. Live, responsive and incredibly fluid, it’s simply a joy to use.
The engine behind Affinity Designer is built to handle huge documents so you can be confident in adding all those tiny details without any compromise to performance.
With a single click, switch between full featured vector and raster workspaces. Just think about what that means… add raster brush texture to your illustrations, edit single pixels on icons, mask and add grain to your crisp vectors, enclose and clip pixel layers. This is true creative freedom and the possibilities are endless.
Thousands of designers around the world told us how they need their graphic design app to behave. We put that knowledge at the core of Affinity Designer.
Unlimited artboards
Saveable history with alternate futures
Customisable keyboard shortcuts
PSD, AI, PDF, SVG, JPG, TIFF, EXR
Continuous slice export
CMYK, 16 & 32bit RGB, Pantone, ICC profiles
Advanced grids, snapping and alignment
Linked symbols and constraints
Whether on Windows, Mac or iPad, the file format is exactly the same. This gives complete freedom to seamlessly work across your (or your team’s) different devices with the same file.
Work in RGB or LAB colour spaces - even up to 32-bits per channel. Plus if you’re designing for print, pantone support, end-to-end CMYK and ICC colour management are built in as standard.
Affinity Designer is full of tools meticulously developed for achieving high productivity, while maintaining 100 percent accurate geometry.
The options you have for setting up grids and guides is almost unlimited. Whether it’s a standard grid pattern, or full isometric with multiple planes, you have full control over spacing, sub-divisions, gutters, angles and more.
This is what we mean by power. From the beginning we developed our engine to work to floating point accuracy. What does this mean? 1,000,000% zoom!
Layout all your screens, pages, menus and other items in a single project across any number of artboards. Export artboards, or any individual elements in your designs, with a single click.
Symbols allow you to include unlimited instances of the same base object across your project. Edit one, and the rest update instantly. It’s easy to create multiple versions of symbols with some attributes detached, or even have symbols within symbols to allow some really innovative ways to speed up your workflow.
Pixel perfect designs are assured by viewing your work in pixel preview mode. This allows you to view vectors in both standard and retina resolution, giving you a completely live view of how every element of your design will export.
Whether working with artistic text for headlines, or frames of text for body copy, you can add advanced styling and ligatures with full control over leading, kerning, tracking and more. At any time convert your text to curves to take full control and produce your own exquisite, custom typography to add serious impact.
Advanced file support is at the core of the back-end technology behind Affinity Designer. All the major image and vector file types are supported, including PDF/X4, EPS, SVG and PSD support.
Handle events related to mouse, keyboard, and trackpad input.
The NSResponder
class defines the responder chain, an ordered list of objects that respond to user events. When the user clicks the mouse button, taps on the trackpad, or presses a key, an event is generated and passed up the responder chain in search of an object that can respond to it. Any object that handles events must inherit from the NSResponder
class. The core AppKit classes, NSApplication
, NSWindow
, and NSView
, inherit from NSResponder
.
An NSApplication
object maintains a list of NSWindow
objects—one for each window belonging to the app—and each NSWindow
object maintains a hierarchy of NSView
objects. This view hierarchy is used for both drawing the user interface and for handling events.
An NSWindow
object handles window-level events and distributes other events to its views. An NSWindow
object also has a delegate allowing you to customize its behavior.
class NSResponder
An abstract class that forms the basis of event and command processing in AppKit.
class NSEvent
An object that contains information about an input action such as a mouse click or a key press.
class NSTouch
A snapshot of a particular touch at an instant in time.
class NSPressureConfiguration
An encapsulation of the behavior and progression of a Force Touch trackpad as it responds to specific events.
class NSHapticFeedbackManager
An object that provides access to the haptic feedback management attributes on a system with a Force Touch trackpad.
The British Standards Institution's proof-correction marks are recognised throughout Britain and increasingly around the world. Why reinvent the wheel when you can use something tried and true? By arrangement with the BSI, the CIEP can now supply copies of its standard for proof-correction marks: BS 5261C:2005 – Marks for copy preparation and proof correction (extracted from BS 5261-2:2005). Bsi proof-correction marks pdf.
struct NSEvent.EventTypeMask
Constants that you use to filter out specific event types from the stream of incoming events.
struct NSEvent.ModifierFlags
Flags that represent key states in an event object.
struct NSEvent.Phase
Constants that represent the possible phases during an event phase.
struct NSEvent.SwipeTrackingOptions
init(type: NSEvent.EventType)
Implement menus and cursors to facilitate interactions with your app, and use your app's Dock tile to convey updated information.
GesturesEncapsulate your app's event-handling logic in gesture recognizers so that you can reuse that code throughout your app.
Touch BarDisplay interactive content and controls in the Touch Bar.
Drag and DropSupport the direct manipulation of your app's content using drag and drop.
AccessibilityMake your app more accessible to users with disabilities.
Nov 26, 2019 Nov 25, 2019 10:01 PM in response to Sobo-XY In response to Sobo-XY You need a newer iPad. Any iOS device running 12.4.3 doesn\'t have enough RAM for 13 and above.
Affinity Designer has truly changed the world of graphic design. Five years of intensive refinement since launch have been dedicated to our unwavering vision of a powerful, super-smooth app which improves your workflow and allows your creativity to shine.
No bloat, no gimmicks, just all the tools you need, implemented how you always dreamed. Affinity Designer is a stripped back, pro-end workhorse that will always get your job done.
Affinity Designer was created to thrive on the electric pace of the latest computing hardware. Live, responsive and incredibly fluid, it’s simply a joy to use.
The engine behind Affinity Designer is built to handle huge documents so you can be confident in adding all those tiny details without any compromise to performance.
With a single click, switch between full featured vector and raster workspaces. Just think about what that means… add raster brush texture to your illustrations, edit single pixels on icons, mask and add grain to your crisp vectors, enclose and clip pixel layers. This is true creative freedom and the possibilities are endless.
Thousands of designers around the world told us how they need their graphic design app to behave. We put that knowledge at the core of Affinity Designer.
Unlimited artboards
Saveable history with alternate futures
Customisable keyboard shortcuts
PSD, AI, PDF, SVG, JPG, TIFF, EXR
Continuous slice export
CMYK, 16 & 32bit RGB, Pantone, ICC profiles
Advanced grids, snapping and alignment
Linked symbols and constraints
Whether on Windows, Mac or iPad, the file format is exactly the same. This gives complete freedom to seamlessly work across your (or your team’s) different devices with the same file.
Work in RGB or LAB colour spaces - even up to 32-bits per channel. Plus if you’re designing for print, pantone support, end-to-end CMYK and ICC colour management are built in as standard.
Affinity Designer is full of tools meticulously developed for achieving high productivity, while maintaining 100 percent accurate geometry.
The options you have for setting up grids and guides is almost unlimited. Whether it’s a standard grid pattern, or full isometric with multiple planes, you have full control over spacing, sub-divisions, gutters, angles and more.
This is what we mean by power. From the beginning we developed our engine to work to floating point accuracy. What does this mean? 1,000,000% zoom!
Layout all your screens, pages, menus and other items in a single project across any number of artboards. Export artboards, or any individual elements in your designs, with a single click.
Symbols allow you to include unlimited instances of the same base object across your project. Edit one, and the rest update instantly. It’s easy to create multiple versions of symbols with some attributes detached, or even have symbols within symbols to allow some really innovative ways to speed up your workflow.
Pixel perfect designs are assured by viewing your work in pixel preview mode. This allows you to view vectors in both standard and retina resolution, giving you a completely live view of how every element of your design will export.
Whether working with artistic text for headlines, or frames of text for body copy, you can add advanced styling and ligatures with full control over leading, kerning, tracking and more. At any time convert your text to curves to take full control and produce your own exquisite, custom typography to add serious impact.
Advanced file support is at the core of the back-end technology behind Affinity Designer. All the major image and vector file types are supported, including PDF/X4, EPS, SVG and PSD support.
Handle events related to mouse, keyboard, and trackpad input.
The NSResponder
class defines the responder chain, an ordered list of objects that respond to user events. When the user clicks the mouse button, taps on the trackpad, or presses a key, an event is generated and passed up the responder chain in search of an object that can respond to it. Any object that handles events must inherit from the NSResponder
class. The core AppKit classes, NSApplication
, NSWindow
, and NSView
, inherit from NSResponder
.
An NSApplication
object maintains a list of NSWindow
objects—one for each window belonging to the app—and each NSWindow
object maintains a hierarchy of NSView
objects. This view hierarchy is used for both drawing the user interface and for handling events.
An NSWindow
object handles window-level events and distributes other events to its views. An NSWindow
object also has a delegate allowing you to customize its behavior.
class NSResponder
An abstract class that forms the basis of event and command processing in AppKit.
class NSEvent
An object that contains information about an input action such as a mouse click or a key press.
class NSTouch
A snapshot of a particular touch at an instant in time.
class NSPressureConfiguration
An encapsulation of the behavior and progression of a Force Touch trackpad as it responds to specific events.
class NSHapticFeedbackManager
An object that provides access to the haptic feedback management attributes on a system with a Force Touch trackpad.
The British Standards Institution\'s proof-correction marks are recognised throughout Britain and increasingly around the world. Why reinvent the wheel when you can use something tried and true? By arrangement with the BSI, the CIEP can now supply copies of its standard for proof-correction marks: BS 5261C:2005 – Marks for copy preparation and proof correction (extracted from BS 5261-2:2005). Bsi proof-correction marks pdf.
struct NSEvent.EventTypeMask
Constants that you use to filter out specific event types from the stream of incoming events.
struct NSEvent.ModifierFlags
Flags that represent key states in an event object.
struct NSEvent.Phase
Constants that represent the possible phases during an event phase.
struct NSEvent.SwipeTrackingOptions
init(type: NSEvent.EventType)
Implement menus and cursors to facilitate interactions with your app, and use your app\'s Dock tile to convey updated information.
GesturesEncapsulate your app\'s event-handling logic in gesture recognizers so that you can reuse that code throughout your app.
Touch BarDisplay interactive content and controls in the Touch Bar.
Drag and DropSupport the direct manipulation of your app\'s content using drag and drop.
AccessibilityMake your app more accessible to users with disabilities.
...'>Track Master Xy Pad App For Mac(13.05.2020)Nov 26, 2019 Nov 25, 2019 10:01 PM in response to Sobo-XY In response to Sobo-XY You need a newer iPad. Any iOS device running 12.4.3 doesn\'t have enough RAM for 13 and above.
Affinity Designer has truly changed the world of graphic design. Five years of intensive refinement since launch have been dedicated to our unwavering vision of a powerful, super-smooth app which improves your workflow and allows your creativity to shine.
No bloat, no gimmicks, just all the tools you need, implemented how you always dreamed. Affinity Designer is a stripped back, pro-end workhorse that will always get your job done.
Affinity Designer was created to thrive on the electric pace of the latest computing hardware. Live, responsive and incredibly fluid, it’s simply a joy to use.
The engine behind Affinity Designer is built to handle huge documents so you can be confident in adding all those tiny details without any compromise to performance.
With a single click, switch between full featured vector and raster workspaces. Just think about what that means… add raster brush texture to your illustrations, edit single pixels on icons, mask and add grain to your crisp vectors, enclose and clip pixel layers. This is true creative freedom and the possibilities are endless.
Thousands of designers around the world told us how they need their graphic design app to behave. We put that knowledge at the core of Affinity Designer.
Unlimited artboards
Saveable history with alternate futures
Customisable keyboard shortcuts
PSD, AI, PDF, SVG, JPG, TIFF, EXR
Continuous slice export
CMYK, 16 & 32bit RGB, Pantone, ICC profiles
Advanced grids, snapping and alignment
Linked symbols and constraints
Whether on Windows, Mac or iPad, the file format is exactly the same. This gives complete freedom to seamlessly work across your (or your team’s) different devices with the same file.
Work in RGB or LAB colour spaces - even up to 32-bits per channel. Plus if you’re designing for print, pantone support, end-to-end CMYK and ICC colour management are built in as standard.
Affinity Designer is full of tools meticulously developed for achieving high productivity, while maintaining 100 percent accurate geometry.
The options you have for setting up grids and guides is almost unlimited. Whether it’s a standard grid pattern, or full isometric with multiple planes, you have full control over spacing, sub-divisions, gutters, angles and more.
This is what we mean by power. From the beginning we developed our engine to work to floating point accuracy. What does this mean? 1,000,000% zoom!
Layout all your screens, pages, menus and other items in a single project across any number of artboards. Export artboards, or any individual elements in your designs, with a single click.
Symbols allow you to include unlimited instances of the same base object across your project. Edit one, and the rest update instantly. It’s easy to create multiple versions of symbols with some attributes detached, or even have symbols within symbols to allow some really innovative ways to speed up your workflow.
Pixel perfect designs are assured by viewing your work in pixel preview mode. This allows you to view vectors in both standard and retina resolution, giving you a completely live view of how every element of your design will export.
Whether working with artistic text for headlines, or frames of text for body copy, you can add advanced styling and ligatures with full control over leading, kerning, tracking and more. At any time convert your text to curves to take full control and produce your own exquisite, custom typography to add serious impact.
Advanced file support is at the core of the back-end technology behind Affinity Designer. All the major image and vector file types are supported, including PDF/X4, EPS, SVG and PSD support.
Handle events related to mouse, keyboard, and trackpad input.
The NSResponder
class defines the responder chain, an ordered list of objects that respond to user events. When the user clicks the mouse button, taps on the trackpad, or presses a key, an event is generated and passed up the responder chain in search of an object that can respond to it. Any object that handles events must inherit from the NSResponder
class. The core AppKit classes, NSApplication
, NSWindow
, and NSView
, inherit from NSResponder
.
An NSApplication
object maintains a list of NSWindow
objects—one for each window belonging to the app—and each NSWindow
object maintains a hierarchy of NSView
objects. This view hierarchy is used for both drawing the user interface and for handling events.
An NSWindow
object handles window-level events and distributes other events to its views. An NSWindow
object also has a delegate allowing you to customize its behavior.
class NSResponder
An abstract class that forms the basis of event and command processing in AppKit.
class NSEvent
An object that contains information about an input action such as a mouse click or a key press.
class NSTouch
A snapshot of a particular touch at an instant in time.
class NSPressureConfiguration
An encapsulation of the behavior and progression of a Force Touch trackpad as it responds to specific events.
class NSHapticFeedbackManager
An object that provides access to the haptic feedback management attributes on a system with a Force Touch trackpad.
The British Standards Institution\'s proof-correction marks are recognised throughout Britain and increasingly around the world. Why reinvent the wheel when you can use something tried and true? By arrangement with the BSI, the CIEP can now supply copies of its standard for proof-correction marks: BS 5261C:2005 – Marks for copy preparation and proof correction (extracted from BS 5261-2:2005). Bsi proof-correction marks pdf.
struct NSEvent.EventTypeMask
Constants that you use to filter out specific event types from the stream of incoming events.
struct NSEvent.ModifierFlags
Flags that represent key states in an event object.
struct NSEvent.Phase
Constants that represent the possible phases during an event phase.
struct NSEvent.SwipeTrackingOptions
init(type: NSEvent.EventType)
Implement menus and cursors to facilitate interactions with your app, and use your app\'s Dock tile to convey updated information.
GesturesEncapsulate your app\'s event-handling logic in gesture recognizers so that you can reuse that code throughout your app.
Touch BarDisplay interactive content and controls in the Touch Bar.
Drag and DropSupport the direct manipulation of your app\'s content using drag and drop.
AccessibilityMake your app more accessible to users with disabilities.
...'>Track Master Xy Pad App For Mac(13.05.2020)